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When emulating a USB keyboard, mouse, and monitor it is impossible for most KVM's to simulate various types of I/O devices specifically. As a result, KVM switches will sometimes offer inconsistent performance and even sometimes unsolved compatibility issues with the shared keyboard, mouse, and other devices. The intent of Dynamic Device Mapping ...
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows
There are several programs that emulate keyboard and mouse input with a gamepad such as the free and open-source cross-platform software antimicro, [1] [2] Enjoy2, [3] or proprietary commercial solutions such as JoyToKey, Xpadder, and Pinnacle Game Profiler. [citation needed]
Supports control MIDlet via on-screen (virtual) or real keyboard keys, touch screen and mouse gestures, mouse scroll wheel and keys (also allows remap keys' scancodes, see "Skin, screen and window size configuration" section below) Screencast recording as GIF animation; Record Store Manager (logs MIDlet's internal system calls to RMS API)
This allows it to emulate unlimited types of manually operated input devices including mouse or keyboard. All mechanical input units can be replaced by such virtual devices, optimized for the current application and for the user's physiology maintaining the speed, simplicity, and unambiguity of manual data input.
The App Player provides support for mouse, keyboard, and external touch-pad controls. In June 2012, the company introduced an alpha version of its App Player software for macOS, [12] while the beta version was released in December of the same year. In December 2024, it released BlueStacks Air [13] for Apple Silicon Macs.
It is closer in concept to a KVM switch, but while these have multiple cables to each computer, with Multiplicity the keyboard and mouse remain connected to the host computer and input is forwarded from the host to client machines via network connections — typically over TCP/IP port 30564. [1] Each computer uses its own display. [2]
With the REV 1.2 reprogramming the microcontroller is no longer possible, [17] and the functionality is now limited to keyboard and mouse emulation. REV 1.2 also drops the open source nature of the board design, and the new Makey Makey boards no longer can run stand-alone code.