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  2. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.

  3. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    For example, an IBM PC with an Intel 80486 CPU running at 50 MHz will be about twice as fast (internally only) as one with the same CPU and memory running at 25 MHz, while the same will not be true for MIPS R4000 running at the same clock rate as the two are different processors that implement different architectures and microarchitectures ...

  4. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    Without pipelining, in a multi-cycle processor, a new instruction is fetched in stage 1 only after the previous instruction finishes at stage 5, therefore the number of clock cycles it takes to execute an instruction is five (CPI = 5 > 1). In this case, the processor is said to be subscalar.

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested. Wait time - How long the request has to wait for requests queued ahead of it before it gets to run. Transmission time – How long it takes to move the request to the computer doing the work and the response back to the requestor.

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  9. Megahertz myth - Wikipedia

    en.wikipedia.org/wiki/Megahertz_myth

    [citation needed] The argument was that the IBM computer was five times faster than the Apple II, as its Intel 8088 processor had a clock speed roughly 4.7 times the clock speed of the MOS Technology 6502 used in the latter. However, what really matters is not how finely divided a machine's instructions are, but how long it takes to complete a ...