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The fox wins if it captures enough geese so that the remaining geese cannot surround it. The traditional game with 13 geese is not well balanced and gives the advantage to the fox. There are more balanced game variants with 15, 17 or 18 geese or two foxes. Fox and geese is an example of a loopy game.
Several games may be confused with tafl games, due to the inclusion of the word tafl in their names or other similarities. Halatafl is the Old Norse name for fox and geese, a game dating from at least the 14th century. It is still known and played in Europe.
A traditional type of line tag, sometimes played in snow, is Fox and geese. The fox starts at the centre of a spoked wheel, and the geese flee from the fox along the spokes and around the wheel. Geese that are tagged become foxes. The intersections of the spokes with the wheel are safe zones. [91]
Asalto, also known as the Assault Game, German Tactics [1] or Officers and Sepoys, is a board game for two players in which one player, playing as the officers, attempts to defend a fortress from their opponent's invading rebels. The game is a variant on the Fox and Geese theme, and is commonly played in Germany, France, and England. [2]
This family includes games like bagh-chal, main tapal empat, aadu puli attam, catch the hare, sua ghin gnua, the fox games, buga-shadara, and many more. Rimau-rimau is the plural of rimau which is an abbreviation of the word harimau, meaning 'tiger' in the Malay language. Therefore, rimau-rimau means 'tigers'.
Well-known river-crossing puzzles include: The fox, goose, and bag of beans puzzle, in which a farmer must transport a fox, goose and bag of beans from one side of a river to another using a boat which can only hold one item in addition to the farmer, subject to the constraints that the fox cannot be left alone with the goose, and the goose cannot be left alone with the beans.
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
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