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  2. Experience modifier - Wikipedia

    en.wikipedia.org/wiki/Experience_modifier

    An experience modifier of 1 would be applied for an employer that had demonstrated the actuarially expected performance. Poorer loss experience leads to a modifier greater than 1, and better experience to a modifier less than 1. The loss experience used in determining the modifier typically comprises three years but excluding the immediate past ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  4. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...

  5. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod teams that lack either the resources or know-how to develop their mods for alternate platforms sometimes outsource their code and art assets to individuals or groups who are able to port the mod. The mod specialist site for Macs, Macologist , has created GUI launchers and installers for many UT2004 mods, as well as solving cross-platform ...

  6. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  7. Asset flip - Wikipedia

    en.wikipedia.org/wiki/Asset_flip

    An asset flip is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. [1] Such games tend to be viewed by gamers as uncreative, [ 1 ] and as diverting attention from less popular high-quality titles.

  8. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    Methods also differ if they are to measure a momentary or episodic experience (i.e., assessing how a person feels about a specific interaction episode or after executing a task) or an experience over time, also known as an longitudinal experience. UXA methods can be classified in three categories: implicit, explicit and creative methods.

  9. Experience curve effects - Wikipedia

    en.wikipedia.org/wiki/Experience_curve_effects

    An example of experience curve effects: Swanson's law states that solar module prices have dropped about 20% for each doubling of installed capacity. [1] [2]In industry, models of the learning or experience curve effect express the relationship between experience producing a good and the efficiency of that production, specifically, efficiency gains that follow investment in the effort.