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Apache Kafka is a distributed event store and stream-processing platform. It is an open-source system developed by the Apache Software Foundation written in Java and Scala.The project aims to provide a unified, high-throughput, low-latency platform for handling real-time data feeds.
One example of such use is to do a search and replace on all the files in a directory, from the command line. On Unix and related systems based on the C language, a stream is a source or sink of data, usually individual bytes or characters. Streams are an abstraction used when reading or writing files, or communicating over network sockets.
The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices which make code difficult to review or statically analyze.
Though streaming algorithms had already been studied by Munro and Paterson [1] as early as 1978, as well as Philippe Flajolet and G. Nigel Martin in 1982/83, [2] the field of streaming algorithms was first formalized and popularized in a 1996 paper by Noga Alon, Yossi Matias, and Mario Szegedy. [3]
Standard input is a stream from which a program reads its input data. The program requests data transfers by use of the read operation. Not all programs require stream input. For example, the dir and ls programs (which display file names contained in a directory) may take command-line arguments, but perform their operations without any stream ...
On April 30, 2015 version 1.0.0 of Reactive Streams for the JVM was released, [5] [6] [11] including Java API, [12] a textual specification, [13] a TCK and implementation examples. It comes with a multitude of compliant implementations verified by the TCK for 1.0.0, listed in alphabetical order: [11] Akka Streams [14] [15] MongoDB [16]
The program focuses on commands, in line with the von Neumann [2]: p.3 vision of sequential programming, where data is normally "at rest". [3]: p.7 In contrast, dataflow programming emphasizes the movement of data and models programs as a series of connections.
In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by writing directly onto the (usually invisible) backing field of a non-public property. It is also possible to find non-public methods of classes and types and manually invoke them.