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  2. d20 System - Wikipedia

    en.wikipedia.org/wiki/D20_System

    Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.

  3. Diceware - Wikipedia

    en.wikipedia.org/wiki/Diceware

    Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.

  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    While the cubical six-sided die became the most common type in many parts of the world, other shapes were always known, like 20-sided dice in Ptolemaic and Roman times. The modern tradition of using sets of polyhedral dice started around the end of the 1960s when non-cubical dice became popular among players of wargames , [ 32 ] and since have ...

  5. File:Twenty sided dice.svg - Wikipedia

    en.wikipedia.org/wiki/File:Twenty_sided_dice.svg

    The following 97 pages use this file: 13th Age; Advanced d20 Magic; Castles & Crusades; Conan: The Roleplaying Game; D20 Apocalypse; D20 Future; D20 Modern

  6. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    Before the introduction of ten-sided dice around 1980, twenty-sided dice were commonly manufactured with two copies of each digit 0 to 9 for use as percentile dice. (Half could be given a distinct color, indicating the addition of ten, for use when randomizing numbers from 1 to 20.) [ 8 ]

  7. Regular icosahedron - Wikipedia

    en.wikipedia.org/wiki/Regular_icosahedron

    In several roleplaying games, such as Dungeons & Dragons, the twenty-sided die (labeled as d20) is commonly used in determining success or failure of an action. It may be numbered from "0" to "9" twice, in which form it usually serves as a ten-sided die ; most modern versions are labeled from "1" to "20". [24]

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  9. Alternity - Wikipedia

    en.wikipedia.org/wiki/Alternity

    Unlike many other systems, actions are determined by a control die and situation dice. When Gamemaster calls for a roll, player rolls 1 control die and 1 situation die. The control die is always a 20-sided die, while situation die can be a 0-, 4-, 6-, 8-, 12-, 20-sided die, where 0-sided die means the action only depends on control die roll.