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Oddworld: Soulstorm is set hours following the events of Oddworld: New 'n Tasty.In the previous installment, the RuptureFarms janitor Mudokon named Abe accidentally stumbled across a scheme engineered by his CEO, Molluck the Glukkon, to turn all Mudokon laborers into an edible product to compensate for the sales' decline of other meat-based treats, provoked by the dwindling of available ...
Drake and the 99 Dragons was created by Idol FX, a Stockholm-based development studio formed in 1999 by Stefan Ljungqvist, Johan Sjöberg and Marcus Thorell. [5] The developers stated the design of the game was inspired by an imagined fusion between the work of Hong Kong film director John Woo and Batman: The Animated Series artist and animator Bruce Timm.
Characters from Dragon Quest and Mario: Fortune Street: Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary: Characters from the Dragon Quest and Final Fantasy franchises Jet Force Gemini: The Greenwood Village racetrack from Diddy Kong Racing can be unlocked Just Dance 3: A song based on Super Mario Bros. exclusively for the Wii version
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The intro to Radio Soulwax, "Machine" was conceived and directed by Saam Farahmand, who was inspired to create an interpretation of the ethos behind the project. The result is a film that encapsulates the audio visual obsession of Radio Soulwax. The film was previsualised, edited and post produced by Andrew Daffy's The House of Curves in London.
Ah Xiang has the ability to communicate through radio devices, an ability called "U-Pod". This is an ability from the Iron Dimension (鐵時空). In the 13th episode, Ah Xiang demonstrates a defensive power called Da Bing Qi Ning (大兵氣凝), but Zhang Fei mistakes it for "Da Bing Qi Lin" (大冰淇淋) meaning "large ice-cream."
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable.