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  2. Reward hacking - Wikipedia

    en.wikipedia.org/wiki/Reward_hacking

    When the AI was about to lose at Tetris, it learned to indefinitely pause the game. Murphy later analogized it to the fictional WarGames computer, which concluded that "The only winning move is not to play". [12] AI programmed to learn video games will sometimes fail to progress through the entire game as expected, instead opting to repeat content.

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Perceptron: AI that sees with sound, learns to walk and ... - AOL

    www.aol.com/news/perceptron-ai-sees-sound-learns...

    Research in the field of machine learning and AI, now a key technology in practically every industry and company, is far too voluminous for anyone to read it all. This month, engineers at Meta ...

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  6. AlphaStar (software) - Wikipedia

    en.wikipedia.org/wiki/AlphaStar_(software)

    AlphaStar is an artificial intelligence (AI) software developed by DeepMind for playing the video game StarCraft II.It was unveiled to the public by name in January 2019. AlphaStar attained "Grandmaster" status in August 2019, a significant milestone not just for AI in video games, but arguably for the field as a wh

  7. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In 100 games from the normal starting position, AlphaZero won 25 games as White, won 3 as Black, and drew the remaining 72. [11] In a series of twelve, 100-game matches (of unspecified time or resource constraints) against Stockfish starting from the 12 most popular human openings, AlphaZero won 290, drew 886 and lost 24.

  8. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!