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  2. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    These techniques have not been invented to create new ways of working, but to better document and standardize old, tried-and-tested programming principles in object-oriented design. Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology."

  3. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    Some questions involve projects that the candidate has worked on in the past. A coding interview is intended to seek out creative thinkers and those who can adapt their solutions to rapidly changing and dynamic scenarios. [citation needed] Typical questions that a candidate might be asked to answer during the second-round interview include: [7]

  4. List of unsolved problems in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Does linear programming admit a strongly polynomial-time algorithm? (This is problem #9 in Smale's list of problems.) How many queries are required for envy-free cake-cutting? What is the algorithmic complexity of the minimum spanning tree problem? Equivalently, what is the decision tree complexity of the MST problem?

  5. DevOps - Wikipedia

    en.wikipedia.org/wiki/DevOps

    This is an accepted version of this page This is the latest accepted revision, reviewed on 5 January 2025. Set of software development practices DevOps is a methodology integrating and automating the work of software development (Dev) and information technology operations (Ops). It serves as a means for improving and shortening the systems development life cycle. DevOps is complementary to ...

  6. Application lifecycle management - Wikipedia

    en.wikipedia.org/wiki/Application_lifecycle...

    ALM is a broader perspective than the Software Development Life Cycle (SDLC), which is limited to the phases of software development such as requirements, design, coding, testing, configuration, project management, and change management. ALM continues after development until the application is no longer used, and may span many SDLCs.

  7. Rapid application development - Wikipedia

    en.wikipedia.org/wiki/Rapid_application_development

    Its tasks are programming and application development, coding, unit-integration and system testing. Cutover phase – resembles the final tasks in the SDLC implementation phase, including data conversion, testing, changeover to the new system, and user training.

  8. V-model (software development) - Wikipedia

    en.wikipedia.org/wiki/V-Model_(software_development)

    Instead of moving down linearly, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and ...

  9. Hexagonal architecture (software) - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_architecture...

    The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design.It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters.