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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  4. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    When the velocity changes sign (at the maximum and minimum displacements), the magnitude of the force on the mass changes by twice the magnitude of the frictional force, because the spring force is continuous and the frictional force reverses direction with velocity. The jump in acceleration equals the force on the mass divided by the mass.

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    It concerns only variables derived from the positions of objects and time. In circumstances of constant acceleration, these simpler equations of motion are usually referred to as the SUVAT equations, arising from the definitions of kinematic quantities: displacement (s), initial velocity (u), final velocity (v), acceleration (a), and time (t).

  6. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once. [10] The SI unit of acceleration is m ⋅ s − 2 {\displaystyle \mathrm {m\cdot s^{-2}} } or metre per second squared .

  7. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  8. Time derivative - Wikipedia

    en.wikipedia.org/wiki/Time_derivative

    With this form for the displacement, the velocity now is found. The time derivative of the displacement vector is the velocity vector. In general, the derivative of a vector is a vector made up of components each of which is the derivative of the corresponding component of the original vector. Thus, in this case, the velocity vector is:

  9. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory.