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  2. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.

  3. Karen Crowther - Wikipedia

    en.wikipedia.org/wiki/Karen_Crowther

    She created the educational computer games Math Rescue and Word Rescue, published under Apogee, as well as the shareware platformer Pickle Wars, published by MVP Software. [ 2 ] In 1994, she was a spokesperson for various shareware game groups when the United States Congress was developing a rating system for video games.

  4. Entertainment Software Association - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States.It was formed in April 1994 as the Interactive Digital Software Association (IDSA) [1] and renamed on July 21, 2003.

  5. Educational Game Systems Guide - AOL

    www.aol.com/2009/08/14/educational-game-systems...

    These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle ...

  6. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    AO-rated games cannot be published for major video game console platforms, and most retailers do not stock AO-rated games. ESRB President Patricia Vance argued that applying self-censorship to ensure marketability was a compromise that is "true in every entertainment medium", but still believed that the idea of the AO rating eventually becoming ...

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Game canon - Wikipedia

    en.wikipedia.org/wiki/Game_canon

    He started to preserve video games and video-game artifacts in 1998, and in the years following, he has noted that video games are something worthy of preserving. [1] Henry Lowood submitted the proposal to the Library of Congress in September 2006, and during the 2007 Game Developers Conference , he announced the game canon.

  9. MECC - Wikipedia

    en.wikipedia.org/wiki/MECC

    The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series The Oregon Trail and its spin-offs.