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  2. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  3. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Beyond arcade games, significant improvements to personal computer game music were made possible with the introduction of digital FM synth boards, which Yamaha released for Japanese computers such as the NEC PC-8801 and PC-9801 in the early 1980s, and by the mid-1980s, the PC-8801 and FM-7 had built-in FM sound. The sound FM synth boards ...

  4. Space Quest I - Wikipedia

    en.wikipedia.org/wiki/Space_Quest_I

    Sound cards were not available in 1986 for the PC, so sound was played through the PC's internal speaker; owners of Tandy 1000, PCjr and Amiga computers would hear a three-voice soundtrack, while Apple IIGS owners were treated to a fifteen-voice soundtrack with notably richer sound. A precursor of this game is the interactive fiction game ...

  5. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    In video games, this technique may be used for more subtle game events than horizontal re-sequencing, such as an increase or decrease in intensity during a battle. [citation needed] In Dead Space 2, the background music appears to be arranged into four layers, each a stereo track corresponding with a specific level of "fear". Each of these ...

  6. Space Quest III - Wikipedia

    en.wikipedia.org/wiki/Space_Quest_III

    during the introduction. The digitized effects can be heard in the Tandy, Amiga and Macintosh versions of the game. Though Space Quest III was designed to utilize the Sound Blaster's ability to play digital samples, the inclusion of an incorrect audio driver left the effects unavailable to IBM PC users with the Sound Blaster card.

  7. Chinese scientist hears 'knocking sound' in space - AOL

    www.aol.com/news/2016-12-01-chinese-scientists...

    There is a notion that space is completely silent, for there is no medium for sound to travel. The BBC reports, however, that there are "sounds of space." Other astronauts have had similar ...

  8. Audio game - Wikipedia

    en.wikipedia.org/wiki/Audio_game

    As video games flourished and became increasingly common, however, amateur game designers began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and ...

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