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  2. Parallel importing in video games - Wikipedia

    en.wikipedia.org/wiki/Parallel_importing_in...

    As HDTV hardware spread however, games for the Xbox 360 and PlayStation 3 were typically programmed in 720p or 1080p (which are standard across all territories), thus eliminating the TV specs hurdle. Also - starting with the Dreamcast - most software in PAL territories included the option to play PAL software in its original 480i/60 Hz format.

  3. PAL - Wikipedia

    en.wikipedia.org/wiki/PAL

    PAL and NTSC have slightly divergent colour spaces, but the colour decoder differences here are ignored. Outside of film and TV broadcasts, the differences between PAL and NTSC when used in the context of video games were quite dramatic. For comparison, the NTSC standard is 60 fields/30 frames per second while PAL is 50 fields/25 frames per second.

  4. Regional lockout - Wikipedia

    en.wikipedia.org/wiki/Regional_lockout

    The Atari 2600 does not have regional locking; however, NTSC games can display wrong colors, slow speed and sound on PAL systems, and vice versa. Atari 7800 has regional locking on NTSC systems, making PAL games unplayable on them. However, the PAL versions of the Atari 7800 can run NTSC games, but still suffering from the same problems the ...

  5. Composite artifact colors - Wikipedia

    en.wikipedia.org/wiki/Composite_artifact_colors

    On PAL displays the effect is also present, but generates more limited colors. [8] [9] Depending on the exact PAL system used results will vary (if PAL-M or PAL-N are used, color artifacts similar to NTSC might be possible). Although related, artifact colors are not the same as horizontal blurring.

  6. Television standards conversion - Wikipedia

    en.wikipedia.org/wiki/Television_standards...

    There is a large difference in frame rate between film (24.0 frames per second) and NTSC (approximately 29.97 frames per second). Unlike the two other most common video formats, PAL and SECAM, this difference cannot be overcome by a simple speed-up, because the required 25% speed-up would be clearly noticeable.

  7. NTSC-J - Wikipedia

    en.wikipedia.org/wiki/NTSC-J

    A list of analog television systems worldwide; "System J" of NTSC is designated in dark red. Japan implemented the NTSC standard with slight differences. The black and blanking levels of the NTSC-J signal are identical to each other [10] (both at 0 IRE, similar to the PAL video standard), while in American NTSC the black level is slightly higher (7.5 IRE) than blanking level - because of the ...

  8. DVD region code - Wikipedia

    en.wikipedia.org/wiki/DVD_region_code

    NTSC discs may be output from a PAL DVD player in three different ways: using a non-chroma encoded format such as RGB SCART or YP B P R component video. using PAL 60 encoded composite video/S-Video—a "hybrid" system which uses NTSC's 525/60 line format along with PAL's chroma subcarrier; using NTSC encoded composite video/S-Video.

  9. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    An official hard drive is required to play emulated Xbox games. At its launch in November 2005, the Xbox 360 did not possess hardware-based backward compatibility with Xbox games due to the different types of hardware and architecture used in the Xbox and Xbox 360. Instead backward compatibility was achieved using software emulation. [1]