Search results
Results From The WOW.Com Content Network
The sum of the entries along the main diagonal (the trace), plus one, equals 4 − 4(x 2 + y 2 + z 2), which is 4w 2. Thus we can write the trace itself as 2w 2 + 2w 2 − 1; and from the previous version of the matrix we see that the diagonal entries themselves have the same form: 2x 2 + 2w 2 − 1, 2y 2 + 2w 2 − 1, and 2z 2 + 2w 2 − 1. So ...
Compose the 4 bits at the corners of the cell to build a binary index: walk around the cell in a clockwise direction appending the bit to the index, using bitwise OR and left-shift, from most significant bit at the top left, to least significant bit at the bottom left. The resulting 4-bit index can have 16 possible values in the range 0–15.
Matrices are subject to standard operations such as addition and multiplication. [2] Most commonly, a matrix over a field F is a rectangular array of elements of F. [3] [4] A real matrix and a complex matrix are matrices whose entries are respectively real numbers or complex numbers. More general types of entries are discussed below. For ...
When two cells in the Voronoi diagram share a boundary, it is a line segment, ray, or line, consisting of all the points in the plane that are equidistant to their two nearest sites. The vertices of the diagram, where three or more of these boundaries meet, are the points that have three or more equally distant nearest sites.
Note that for 1-dimensional cubic convolution interpolation 4 sample points are required. For each inquiry two samples are located on its left and two samples on the right. These points are indexed from −1 to 2 in this text. The distance from the point indexed with 0 to the inquiry point is denoted by here.
This may be seen by writing the zero vector 0 V as 0 ⋅ 0 V (and similarly for 0 W) and moving the scalar 0 "outside", in front of B, by linearity. The set L(V, W; X) of all bilinear maps is a linear subspace of the space (viz. vector space, module) of all maps from V × W into X. If V, W, X are finite-dimensional, then so is L(V, W; X).
Set each face point to be the average of all original points for the respective face Face points (blue spheres) For each edge, add an edge point . Set each edge point to be the average of the two neighbouring face points (A,F) and the two endpoints of the edge (M,E) A + F + M + E 4 {\displaystyle {\frac {A+F+M+E}{4}}} [ 2 ] Edge points (magenta ...
Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...