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Bootstrap:Algebra is a 25+ hour curricular module that applies mathematical concepts and rigorous programming principles to creating a simple videogame, and is aligned to National and State Standards for Mathematics, as well as the CSTA standards and K12CS frameworks.
Mathematics education in the United States varies considerably from one state to the next, and even within a single state. However, with the adoption of the Common Core Standards in most states and the District of Columbia beginning in 2010, mathematics content across the country has moved into closer agreement for each grade level.
The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]
Core-Plus Mathematics is a high school mathematics program consisting of a four-year series of print and digital student textbooks and supporting materials for teachers, developed by the Core-Plus Mathematics Project (CPMP) at Western Michigan University, with funding from the National Science Foundation. Development of the program started in 1992.
EXSLT is a community initiative to provide extensions to XSLT, [1] [2] which are broken down into a number of modules, listed below.. The creators (Jeni Tennison, Uche Ogbuji, Jim Fuller, Dave Pawson, et al.) of EXSLT aim to encourage the implementers of XSLT processors to use these extensions, in order to increase the portability of stylesheets.
A module is called flat if taking the tensor product of it with any exact sequence of R-modules preserves exactness. Torsionless A module is called torsionless if it embeds into its algebraic dual. Simple A simple module S is a module that is not {0} and whose only submodules are {0} and S. Simple modules are sometimes called irreducible. [5 ...
Each module, or "mod" (as it known colloquially), is either a 20 or 40-minute period used for classes or independent study time. This allows freedom in scheduling as classes can be 40, 60, or 80 minutes long, as needed for one-to one, small group, large group, and laboratory instruction.
Ethics in mathematics is an emerging field of applied ethics, the inquiry into ethical aspects of the practice and applications of mathematics.It deals with the professional responsibilities of mathematicians whose work influences decisions with major consequences, such as in law, finance, the military, and environmental science. [1]