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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
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Pages in category "Video games set on fictional islands" The following 200 pages are in this category, out of approximately 530 total. This list may not reflect recent changes .
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A sequel, Return to Mysterious Island II, developed by Kheops Studio and published by Microïds, was released for PC and Apple iPhone on August 14, 2009. [17]Coladia, founded in 2005, teamed up with Kheops Studio to update and port Mysterious Island and other Kheops adventure games to macOS and iOS. [18]
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Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin' Things Galactic Brain ...
Islands: Non-Places is a 2016 abstract art game developed and published independently by artist and animator Carl Burton, best known for the animated GIF illustrations he created for season two of the Serial podcast.