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Convex mirror lets motorists see around a corner. Detail of the convex mirror in the Arnolfini Portrait. The passenger-side mirror on a car is typically a convex mirror. In some countries, these are labeled with the safety warning "Objects in mirror are closer than they appear", to warn the driver of the convex mirror's distorting effects on distance perception.
Examples of real images include the image produced on a detector in the rear of a camera, and the image produced on an eyeball retina (the camera and eye focus light through an internal convex lens). In ray diagrams (such as the images on the right), real rays of light are always represented by full, solid lines; perceived or extrapolated rays ...
The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...
A diagram representing a convex mirror, which shows its focus, focal length, center of curvature, and the principal axis. It enables the viewer to visualize how the mirror looks and functions. It shows where the mirror reflects the light falling on it, and from where the light could come to be reflected.
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A concave mirror A convex mirror A convex mirror - SVG version. Reasons of nomination: According to the standards page, the images are: Of High Quality; Have a free license; Add value to an article; Accurate; With good captions; According to the same standards, the images might be: Wikipedia's best work; pleasing to the eye
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...
Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.