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The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.
Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools.
The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...
Whilst some models do not capture the whole of objects and may leave holes they potentially offer far more information than photographs. Could be used as files to print the objects using a 3D printer either by mail order or a home printer e.g a Reprap. This has massive education potential in organisations like museums being able to print ...
Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art. [1]
Paint 3D is a retired raster graphics and 3D computer graphics application which is a refresh of Microsoft Paint. [2] It is one of several 3D modeling and printing applications (formatted under 3MF) introduced or improved with the Windows 10 Creators Update, including View 3D, Windows Mixed Reality, and Holograms, along with the CAD programs 3D Builder and 2D Builder.
However, other volume based representations (e.g. constructive solid geometry) or point based representations (point clouds) can be used to represent shape. Once the objects are given, either by modeling (computer-aided design), by scanning or by extracting shape from 2D or 3D images, they have to be simplified before a comparison can be achieved.
Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had. In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone ...