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  2. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    However, when asked, Epic Games clarified that Unfold would have to sell the game on the Epic Games Store exclusively, having to withdraw the game from Steam for a period of one year. Unfold decided against going with Epic Games, noting that a large part of their marketing for fundraising was a major emphasis on releasing on Steam, as well as ...

  3. Cataclysm: Dark Days Ahead - Wikipedia

    en.wikipedia.org/wiki/Cataclysm:_Dark_Days_Ahead

    Cataclysm: Dark Days Ahead (CDDA) is an open-source survival horror roguelike video game. Cataclysm: Dark Days Ahead is a fork of the original game Cataclysm. [5] The game is freely downloadable on the game's website and the source code is also freely available on the project's GitHub repository under the CC BY-SA Creative Commons license.

  4. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.

  5. Catalyst Game Labs - Wikipedia

    en.wikipedia.org/wiki/Catalyst_Game_Labs

    Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. [1] In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced novels for Shadowrun and Classic ...

  6. Catacomb (video game) - Wikipedia

    en.wikipedia.org/wiki/Catacomb_(video_game)

    Catacomb is a 2-D top-down third-person shooter developed and published by Softdisk. [1] [2] It was originally created for the Apple II, and later ported to IBM PC compatibles. It supports EGA and CGA graphics. Catacomb is programmed by John Carmack, who would later work on successful games such as Wolfenstein 3D and Doom.

  7. Leather crafting - Wikipedia

    en.wikipedia.org/wiki/Leather_crafting

    Leather painting differs from leather dyeing in that paint remains only on the surface while dyes are absorbed into the leather. Due to this difference, leather painting techniques are generally not used on items that can or must bend nor on items that receive friction, such as belts and wallets because under these conditions, the paint may crack or wear off.

  8. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    The Epic Level Handbook was designed by Andy Collins and Bruce R. Cordell, and published in July 2002. [1] The cover art is by Arnie Swekel, with interior art by Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, Jeff Easley, Lars Grant-West, Rebecca Guay, Jeremy Jarvis, Alton Lawson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds ...

  9. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    As with both the original game and the first expansion, a new epic quest line is included called the "Claymore" line. The start of this quest line can be completed solo in the outdoor areas, but it will soon require a group and many segments require large investments of time " camping " where the NPCs will spawn and gain quest updates.