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  2. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomplished through sample rate conversion. When using this method, the frequencies in the recording are always scaled at the same ratio as the speed, transposing its perceived pitch up or down in ...

  3. Delay (audio effect) - Wikipedia

    en.wikipedia.org/wiki/Delay_(audio_effect)

    Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.

  4. Envelope (music) - Wikipedia

    en.wikipedia.org/wiki/Envelope_(music)

    The delay setting determines the length of silence between hitting a note and the attack. Some software synthesizers, such as Image-Line's 3xOSC (included with their DAW FL Studio) have DAHDSR (delay, attack, hold, decay, sustain, release) envelopes. A common feature on many synthesizers is an AD envelope (attack and decay only).

  5. Sample-rate conversion - Wikipedia

    en.wikipedia.org/wiki/Sample-rate_conversion

    Audio on Compact Disc has a sampling rate of 44.1 kHz; to transfer it to a digital medium that uses 48 kHz, method 1 above can be used with L = 160, M = 147 (since 48000/44100 = 160/147). [5] For the reverse conversion, the values of L and M are swapped. Per above, in both cases, the low-pass filter should be set to 22.05 kHz.

  6. Automatic double tracking - Wikipedia

    en.wikipedia.org/wiki/Automatic_double_tracking

    When mixing a song, its vocal track was routed from the recording head of the multitrack tape, located before the playback head, and fed to the record head of the second tape recorder. An oscillator was used to vary the speed of the second machine, providing variation in delay and pitch depending on the change in the second machine speed.

  7. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  8. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    The AV-sync delay is static but can vary with the individual clip. Video editing effects can delay video causing it to lag the audio. Transmission (broadcasting), reception and playback that can get introduce AV-sync errors. A video camera with built-in microphones or line-in may not delay sound and video paths by the same amount.

  9. Zoom H5 Handy Recorder - Wikipedia

    en.wikipedia.org/wiki/Zoom_H5_Handy_Recorder

    The H5 Handy Recorder. Zoom H5 Handy Recorder is a handheld digital audio recorder from Zoom Corporation, introduced in January 2014. [1] [2] A successor to the Zoom H4n, the new model features interchangeable input capsules with microphones (as does the Zoom H6), allowing the recording of up to four tracks simultaneously, both internal and external.