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  2. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace , while the motion is represented as a path in (possibly higher-dimensional) configuration space .

  3. Real-time path planning - Wikipedia

    en.wikipedia.org/wiki/Real-time_path_planning

    Real-Time Path Planning is a term used in robotics that consists of motion planning methods that can adapt to real time changes in the environment. This includes everything from primitive algorithms that stop a robot when it approaches an obstacle to more complex algorithms that continuously takes in information from the surroundings and creates a plan to avoid obstacles.

  4. Real-time Control System - Wikipedia

    en.wikipedia.org/wiki/Real-time_Control_System

    A reference model architecture is a canonical form, not a system design specification. The RCS reference model architecture combines real-time motion planning and control with high level task planning, problem solving, world modeling, recursive state estimation, tactile and visual image processing, and acoustic signature analysis.

  5. Multi-agent pathfinding - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_pathfinding

    When planning, agents have to avoid collisions with paths of other agents with a higher priority that have already computed their plans. Finding a solution for the MAPF problem in such setting corresponds to the shortest path problem in a time-expansion graph. [9] A time-expansion graph is a graph that takes into account the passing of time.

  6. Probabilistic roadmap - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_roadmap

    The probabilistic roadmap [1] planner is a motion planning algorithm in robotics, which solves the problem of determining a path between a starting configuration of the robot and a goal configuration while avoiding collisions. An example of a probabilistic random map algorithm exploring feasible paths around a number of polygonal obstacles

  7. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    Any-angle path planning algorithms are pathfinding algorithms that search for a Euclidean shortest path between two points on a grid map while allowing the turns in the path to have any angle. The result is a path that cuts directly through open areas and has relatively few turns. [ 1 ]

  8. Category:Path planning - Wikipedia

    en.wikipedia.org/wiki/Category:Path_planning

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  9. Feed forward (control) - Wikipedia

    en.wikipedia.org/wiki/Feed_forward_(control)

    A pure feed-forward system is different from a homeostatic control system, which has the function of keeping the body's internal environment 'steady' or in a 'prolonged steady state of readiness.' A homeostatic control system relies mainly on feedback (especially negative), in addition to the feedforward elements of the system.