Search results
Results From The WOW.Com Content Network
In mathematics, physics, and art, moiré patterns (UK: / ˈ m w ɑː r eɪ / MWAH-ray, US: / m w ɑː ˈ r eɪ / mwah-RAY, [1] French: ⓘ) or moiré fringes [2] are large-scale interference patterns that can be produced when a partially opaque ruled pattern with transparent gaps is overlaid on another similar pattern. For the moiré ...
Crinkle crankle wall in Bramfield, Suffolk. A crinkle crankle wall, also known as a crinkum crankum, sinusoidal, serpentine, ribbon or wavy wall, is an unusual type of structural or garden wall built in a serpentine shape with alternating curves, originally used in Ancient Egypt, but also typically found in Suffolk in England.
Comparison of a ha-ha (top) and a regular wall (bottom). Both walls prevent access, but one does not block the view looking outward. A ha-ha (French: hâ-hâ [a a] ⓘ or saut de loup [so də lu] ⓘ), also known as a sunk fence, blind fence, ditch and fence, deer wall, or foss, is a recessed landscape design element that creates a vertical barrier (particularly on one side) while preserving ...
An undead skeleton character from the fantasy video game The Battle for Wesnoth. Animated skeletons have been used and portrayed extensively in fantasy role-playing games . In a tradition that goes back to the pen-and-paper game Dungeons & Dragons , the basic animated skeleton is commonly employed as a low-level undead enemy, typically easy for ...
An edge is the intersection between two bordering tiles; it is often a straight line. A vertex is the point of intersection of three or more bordering tiles. Using these terms, an isogonal or vertex-transitive tiling is a tiling where every vertex point is identical; that is, the arrangement of polygons about each vertex is the same. [ 18 ]
In shape analysis, skeleton (or topological skeleton) of a shape is a thin version of that shape that is equidistant to its boundaries. The skeleton usually emphasizes geometrical and topological properties of the shape, such as its connectivity , topology , length , direction , and width .
🔧 Assembly: A time-consuming, two-person job. As you might expect, putting together this 12-foot skeleton is no easy feat. It arrived at my house via freight carrier on a pallet, and I needed ...
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...