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This is a non-diffusing subcategory of Category:Atari 8-bit computer games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games in this category have been released exclusively for the Atari 8-bit family of home computers.
8BitMMO is a massively multiplayer free-to-play sandbox game created by Robby Zinchak. The game launched as a browser game on June 19, 2011. In addition to the browser version, it was released as a Steam Early Access title on December 14, 2013, and left Early Access with Version 1.0 on January 26, 2015.
Universe Sandbox is a series of simulation video games.In Universe Sandbox, users can see the effects of gravity on objects in the universe and run scale simulations of the Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe, such as moons, planets, asteroids, comets, and black holes.
This category lists video games for Atari 8-bit computers. Subcategories. This category has the following 4 subcategories, out of 4 total. ...
This is a list of game titles released for Atari 8-bit computers, sorted alphabetically. 0–9. 3 in 1 College & Pro Football ... Universe (1983 video game) Up'n Down ...
Pages in category "8-bit computers" The following 35 pages are in this category, out of 35 total. This list may not reflect recent changes. 0–9. 8-bit computing; A.
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console [3] that mimics the limited graphical and sound capabilities of the old 8-bit systems of the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines.
An 8-bit register can store 2 8 different values. The range of integer values that can be stored in 8 bits depends on the integer representation used. With the two most common representations, the range is 0 through 255 (2 8 − 1) for representation as an binary number, and −128 (−1 × 2 7) through 127 (2 7 − 1) for representation as two's complement.