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ALAC supports up to 8 channels of audio at 16, 20, 24 and 32 bit depth with a maximum sample rate of 384 kHz. ALAC data is frequently stored within an MP4 container with the filename extension.m4a. This extension is also used by Apple for lossy AAC audio data in an MP4 container (same container, different audio encoding).
Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [4] [5] As of December 6, 2022, Audacity is the most popular download at FossHub, [8] with over 114.2 million downloads since March 2015.
Sound Forge: Magix: Proprietary: Yes Discontinued (last version: 3) No No No No Soundbooth: Adobe Systems: Proprietary: Yes Yes No No No No Sound Studio: Felt Tip Inc. Proprietary: No Yes No No No No SoX: Chris Bagwell, et al. GNU GPL: Yes Yes No Yes Yes No SpectraLayers: Steinberg: Proprietary: Yes Yes No No No No Sweep: Conrad Parker GNU GPL ...
multi-track audio recorder and editor GPL-2.0-or-later: Audacity: Dominic Mazzoni Yes Yes Yes Yes wxWidgets multi-track audio recorder and editor GPL-2.0-or-later, CC BY 3.0 (documentation) Ecasound: Yes Yes Yes Yes limited support through Cygwin: command line audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio ...
Audacity: Possible since version 1.2.5. [26] Full support since 2.0.0 [27] Yes Yes Yes Cakewalk SONAR: Producer Edition version 7 and later. Yes No No CDex: Can rip directly from CD to FLAC file. Yes No No Easy Media Creator: Yes No No Exact Audio Copy: Can rip directly from CD to FLAC file. Yes No No FFmpeg: Own implementation Yes Yes Yes ...
ALLPlayer supports many file formats, including video CD and streaming protocols. It is able to stream media over computer networks . ALLPlayer features include automatic codecs updates, cooperation with subtitles servers (e.g. opensubtitles.org) for downloading subtitles in multiple languages, and the ability to play BitTorrent movies and ...
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Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...