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  2. Wizards Play Network - Wikipedia

    en.wikipedia.org/wiki/Wizards_Play_Network

    [20] [21] Scott Thorne, for ICv2 in 2014, wrote that the WPN organized play is highly structured with stores expected, or at least encouraged, to run OP events, either provided by WotC itself (Friday Night Magic, Magic Game Days, the late Kaijudo Draft program, D&D Encounters and so forth and so on), or set up by the store (Magic, casual Magic ...

  3. Magic: The Gathering Online - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_Online

    Magic: The Gathering Online is a video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy to preserve the collectible aspect of the card game. [1] It is played through an Internet service operated by Wizards of the Coast , which went live on June 24, 2002. [ 2 ]

  4. Magic: The Gathering Arena - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_Arena

    Magic: The Gathering Arena or MTG Arena is a free-to-play digital collectible card game developed and published by Wizards of the Coast (WotC). The game is a digital adaption based on the Magic: The Gathering (MTG) card game, allowing players to gain cards through booster packs, in-game achievements or microtransaction purchases, and build their own decks to challenge other players.

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  6. Magic: The Gathering - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering

    Magic: The Gathering (colloquially known as Magic or MTG) is a tabletop and digital collectible card game created by Richard Garfield. [1] Released in 1993 by Wizards of the Coast , Magic was the first trading card game and had approximately fifty million players as of February 2023 [update] .

  7. Martinka (company) - Wikipedia

    en.wikipedia.org/wiki/Martinka_(company)

    It is claimed to be the oldest continuously operating magic shop in the United States. [1] The back of their New York City store housed a workshop where the company was soon building magic illusions and props for virtually all the famous magicians of the day. In 1902, the Society of American Magicians was founded in Martinka's backroom. And ...