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Warcraft: Orcs & Humans is a real-time strategy game (RTS). [4] [5] [6] The player takes the role of either the Human inhabitants of Azeroth, or the invading Orcs.[7] [8] In the single player campaign mode the player works through a series of missions, the objective of which varies, but usually involves building a small town, harvesting resources, building an army and then leading it to ...
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment.The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.
Orcs Must Die! 2; Orcs Must Die! 3; Orcs Must Die! Unchained; W. Warcraft: Orcs & Humans; Warcraft II: Tides of Darkness; Warcraft Adventures: Lord of the Clans;
Wargus (for Warcraft II), War1gus (for Warcraft I) and Stargus (for Starcraft) continued to be developed by the Stratagus team on Launchpad. In 2014, Wyrmgus started as a fork from the Stratagus engine to develop a strategy game based on free assets with a wider scope than the original engine allowed. The Stratagus team has since also moved to ...
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions.
The novel explores the events in the orc world before the Orcish corruption. The story is set before the events of Warcraft: Orcs & Humans.The novel details the union of the orc clans into a single horde under Gul'dan and Blackhand, the corruption of the orcs and the destruction of the Draenei by the orcish horde.
The response to Warcraft: Orcs & Humans also allowed Blizzard to recruit additional top-class developers. [28] The company's initial design combined modern and fantasy elements, such as fighter pilots ambushed by a fire-breathing dragon. However, they found that this was unsatisfactory, and that there was plenty of content for a fantasy RTS. [29]
World of Warcraft: Tides of Darkness is a fantasy novel written by Aaron S. Rosenberg and published by Simon & Schuster's Pocket Star Books, a division of Viacom. The novel is based on Blizzard Entertainment 's Warcraft universe , and is a novelization of the RTS PC game: Warcraft II: Tides of Darkness (1995).