When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Response time on chronometric tasks are typically concerned with five categories of measurement: Central tendency of response time across a number of individual trials for a given person or task condition, usually captured by the arithmetic mean but occasionally by the median and less commonly the mode; intraindividual variability, the ...

  3. Time constant - Wikipedia

    en.wikipedia.org/wiki/Time_constant

    An example response of system to sine wave forcing function. Time axis in units of the time constant τ. The response damps out to become a simple sine wave. Frequency response of system vs. frequency in units of the bandwidth f 3dB. The response is normalized to a zero frequency value of unity, and drops to 1/√2 at the bandwidth.

  4. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    In real-time systems the response time of a task or thread is defined as the time elapsed between the dispatch (time when task is ready to execute) to the time when it finishes its job (one dispatch). Response time is different from WCET which is the maximum time the task would take if it were to execute without interference. It is also ...

  5. Stimulus onset asynchrony - Wikipedia

    en.wikipedia.org/wiki/Stimulus_onset_asynchrony

    Figure 1. Time diagram for a trial in a psychological experiment. The stimulus-onset asynchrony (SOA) between the first presented pattern (S1) and the second stimulus (S2) is manipulated in order to measure an effect on reaction time (RT). Usually also the correctness of the response is studied.

  6. Little's law - Wikipedia

    en.wikipedia.org/wiki/Little's_law

    Imagine an application that had no easy way to measure response time. If the mean number in the system and the throughput are known, the average response time can be found using Little’s Law: mean response time = mean number in system / mean throughput. For example: A queue depth meter shows an average of nine jobs waiting to be serviced.

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    Computer performance metrics (things to measure) include availability, response time, channel capacity, latency, completion time, service time, bandwidth, throughput, relative efficiency, scalability, performance per watt, compression ratio, instruction path length and speed up. CPU benchmarks are available. [2]

  8. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Settling time - Wikipedia

    en.wikipedia.org/wiki/Settling_time

    Settling time depends on the system response and natural frequency. The settling time for a second order , underdamped system responding to a step response can be approximated if the damping ratio ζ ≪ 1 {\displaystyle \zeta \ll 1} by T s = − ln ⁡ ( tolerance fraction ) damping ratio × natural freq {\displaystyle T_{s}=-{\frac {\ln ...