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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too.

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The aim of the project is to develop an application capable of modeling a wide variety of human forms in the full range of natural poses from a single, universal mesh. For this purpose, the design of a 3D humanoid mesh that can readily be parametrically manipulated to represent anatomical characteristics has been pursued, the mesh includes a ...

  4. Messiah (software) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(software)

    Messiah was developed as a commercial plugin for Lightwave 5.5 to 7.5, by principal programmers Fori Owurowa, Dan Milling and Lyle Milton. In 2000, pmG released messiah:animate; a stand-alone application that provided animators with an advanced rigging and animation toolset geared towards the animation of complex organic characters and shapes.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    A bone/joint animation system is set up to deform the CGI model (e.g., to make a humanoid model walk). In a process known as rigging, the virtual marionette is given various controllers and handles for controlling movement. [53] [54] Animation data can be created using motion capture, or keyframing by a human animator, or a combination of the ...

  7. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    In 2016, Moho 12 was released with pin bones, optimized bézier handles, improved free hand tools, smart warp, real motion blur, and more. [3] Moho Pro 12 was released in August 2016. In October 2016, Moho became available for the Microsoft Surface Studio. Smith Micro worked with Microsoft to develop Moho functionality for the Surface Dial ...

  8. Natron (software) - Wikipedia

    en.wikipedia.org/wiki/Natron_(software)

    Natron is a free and open-source node-based compositing application. It has been influenced by digital compositing software such as Avid Media Illusion, Apple Shake, Blackmagic Fusion, Autodesk Flame and Nuke, from which its user interface and many of its concepts are derived.

  9. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.