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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, [25] at the Department for Computer Science at the Norwegian University of Science and Technology in 2006. He developed multiple prototypes that were developed and tested in experiments conducted in collaboration with master students.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.

  5. Scientific terminology - Wikipedia

    en.wikipedia.org/wiki/Scientific_terminology

    Scientific terminology is the part of the language that is used by scientists in the context of their professional activities. While studying nature, scientists often encounter or create new material or immaterial objects and concepts and are compelled to name them. Many of those names are known only to professionals.

  6. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  7. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    As such, flashcards are often used to memorize vocabulary, historical dates, formulae, or any subject matter that can be learned via a question-and-answer format. Flashcards are an application of the testing effect , the finding that long-term memory is increased when some part of an individual's learning period is devoted to retrieving ...

  8. Extramural English - Wikipedia

    en.wikipedia.org/wiki/Extramural_English

    EE includes using English-mediated media, [4] listening to music, watching films or series, using social network sites, reading books and playing video games that require the use of English. EE includes both online and offline activities and is always initiated by the learner, not by the teacher. [5]

  9. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in 2005 by Andrew Sutherland as a studying tool to aid in memorization for his French class, which he claimed to have "aced".