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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, [25] at the Department for Computer Science at the Norwegian University of Science and Technology in 2006. He developed multiple prototypes that were developed and tested in experiments conducted in collaboration with master students.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  5. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz was designed for children. It made use of many colours, characters, movements and pictures. Many Australian schools had access to this program. In fact, the Victorian Government bought the program for every school in Victoria.

  6. Image - Wikipedia

    en.wikipedia.org/wiki/Image

    An example of this is a grayscale ("black and white") image, which uses the visual system's sensitivity to brightness across all wavelengths without taking into account different colors. A black-and-white visual representation of something is still an image, even though it does not fully use the visual system's capabilities.

  7. Scientific modelling - Wikipedia

    en.wikipedia.org/wiki/Scientific_modelling

    Scientific modelling is an activity that produces models representing empirical objects, phenomena, and physical processes, to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate. It requires selecting and identifying relevant aspects of a situation in the real world and then developing ...

  8. Scientific terminology - Wikipedia

    en.wikipedia.org/wiki/Scientific_terminology

    Scientific terminology is the part of the language that is used by scientists in the context of their professional activities. While studying nature, scientists often encounter or create new material or immaterial objects and concepts and are compelled to name them. Many of those names are known only to professionals.

  9. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    Computer animation is the art, technique, and science of creating moving images via the use of computers. It is becoming more common to be created by means of 3D computer graphics , though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs.