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  2. Open Asset Import Library - Wikipedia

    en.wikipedia.org/wiki/Open_Asset_Import_Library

    Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  4. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    .pss – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console..xd – A format used in a mod (XDBot) for Geometry Dash to save macros, (a format to replay inputs.) This is saved within the Documents section in File Explorer for Windows 10..fnfc - Friday Night Funkin' Chart File.

  5. Microsoft 3D Viewer - Wikipedia

    en.wikipedia.org/wiki/Microsoft_3D_Viewer

    3D Viewer (formerly Mixed Reality Viewer and before that, View 3D) [2] [3] [4] is a 3D computer graphics viewer and augmented reality application that was first included in Windows 10 1703. It supports the .fbx, .3mf, .obj, and .stl and many more file formats [5] listed in features section.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  7. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    Shader effects, texture management, geometry optimizations and mesh models are available as separate sources published through GitHub. [2] The mathematical constructs of D3DX, like vectors and matrices , would be consolidated with XNAMath into a DirectXMath [ 3 ] and spherical harmonics math is provided as separate source.

  8. Object Module Format (Intel) - Wikipedia

    en.wikipedia.org/wiki/Object_Module_Format_(Intel)

    Version 4.0 of OMF for the 8086 family was released in 1981 under the name Relocatable Object Module Format, [6] [3] [4] and is perhaps best known to DOS users as an .OBJ file. Versions for the 80286 ( OMF-286 ) [ 7 ] [ 8 ] and the 32-bit 80386 processors ( OMF-386 ) [ 9 ] [ 10 ] [ 3 ] were introduced in 1981 and 1985, respectively.

  9. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.