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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Internally, each character shape was defined on a 5 × 9 pixel grid, which was then interpolated by smoothing diagonals to give a 10 × 18 pixel character, with a characteristically angular shape, surrounded to the top and the left by two pixels of blank space. The algorithm only works on monochrome source data, and assumes the source pixels ...

  3. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Mandelbulber is adept at producing 3D animations. [28] Mandelbulb 3D is free software for creating 3D images featuring many effects found in 3D rendering environments. [29] Incendia is a 3D fractal program that uses Iterated Function Systems (IFS) for fractal generation. [30] Visions of Chaos, Boxplorer and Fragmentarium also render 3D images.

  4. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    The World System Teletext (WST) uses pixel-drawing characters for some graphics. A character cell is divided in 2×3 regions, and 2 6 = 64 code positions are allocated for all possible combinations of pixels. [4] These characters were added to the Unicode standard in Version 13. [5]

  5. Motorola 6847 - Wikipedia

    en.wikipedia.org/wiki/Motorola_6847

    The built-in character generator ROM offers 64 ASCII characters with 5x7 pixels. Characters can be green or orange, on dark green or orange background, with a possible "invert" attribute (dark character on a bright background). [1]

  6. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    The flag bit in each byte affects color by shifting pixels half a pixel-width to the right. This half-pixel shift was exploited by some graphics software, such as HRCG (High-Resolution Character Generator), an Apple utility that displayed text using the high-resolution graphics mode, to smooth diagonals.

  7. Mullard SAA5050 - Wikipedia

    en.wikipedia.org/wiki/Mullard_SAA5050

    The alternate set of 2 × 3 block graphic characters were created on the same 12 × 20 pixel grid, so that the top two blocks were each 6 × 6 pixels, the middle two blocks each 6×8 pixels, and the bottom two blocks again 6 × 6 pixels (or two fewer in each direction, if the "separated graphics" control character had been sent).