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Jutland is a World War I naval strategy video game which simulates individual ship and fleet level combat. It was created by American developers Norm Koger and Jim Rose and published by Storm Eagle Studios.
Jutland was the third fleet action between steel battleships, following the Battle of the Yellow Sea in 1904 [123] [124] and the Battle of Tsushima in 1905, [125] during the Russo-Japanese War. At Jutland, the Germans, with a 99-strong fleet, sank 115,000 long tons (117,000 t) of British ships, while a 151-strong British fleet sank 62,000 long ...
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VAdm Sir David R. Beatty Battlecruiser Lion, VAdm Beatty's flagship, heavily damaged at the Battle of Jutland Battlecruiser Queen Mary exploding, 31 May 1916 This force of high-speed ships was subordinate to the Commander in Chief of the Grand Fleet, but operated independently as an advanced guard, intended to reconnoiter the enemy fleet and to ...
Jutland is a 2-player game, one player controlling the British Grand Fleet, and the other player controlling the German High Seas Fleet. The game does not use a hex grid map, but rather uses measurements made by rulers or tape measures, similar to miniatures wargames. This requires a flat surface of at least 4 ft x 5 ft (1.3 m x 1.5 m).
Admiral of the Fleet David Richard Beatty, 1st Earl Beatty, GCB, OM, GCVO, DSO, PC (17 January 1871 – 12 March 1936) was a Royal Navy officer. After serving in the Mahdist War and then the response to the Boxer Rebellion, he commanded the Battle Cruiser Fleet at the Battle of Jutland in 1916, a tactically indecisive engagement after which his aggressive approach was contrasted with the ...
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First published by Games Research in 1961 Dispatcher: 1958 [3] Doll House Game: 1963 Down With the King: 1981 The Dr. Ruth Game of Good Sex: 1985 [5] A Baltimore distributor said: "I'm going to have to compare this to Trivial Pursuit. The orders overshadow anything we've had in our company's 100-year history." [7] Dragon Pass: 1984