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The earliest interesting patterns in the Game of Life were discovered without the use of computers. The simplest still lifes and oscillators were discovered while tracking the fates of various small starting configurations using graph paper, blackboards, and physical game boards, such as those used in Go.
Some patterns require a very large number (sometimes hundreds) of glider collisions; some oscillators, exotic spaceships, puffer trains, guns, etc. Whether the construction of an exotic pattern from gliders can possibly mean it can occur naturally, is still conjecture. Gliders can also be collided with other patterns with interesting results.
Evolution of an MSM breeder – a puffer that produces Gosper guns, which in turn emit gliders.. In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary pattern, each of which then generates multiple copies of a tertiary pattern.
A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.
Artificial neural networks vs the Game of Life. There are a few reasons the Game of Life is an interesting experiment for neural networks. “We already know a solution,” Jacob Springer, a ...
In Conway's Game of Life, oscillators had been identified and named as early as 1971. [1] Since then it has been shown that finite oscillators exist for all periods. [2] [3] [4] Additionally, until July 2022, the only known examples for period 34 were considered trivial because they consisted of essentially separate components that oscillate at smaller periods.
LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.
In a cellular automaton, a gun is a pattern with a main part that repeats periodically, like an oscillator, and that also periodically emits spaceships. There are then two periods that may be considered: the period of the spaceship output, and the period of the gun itself, which is necessarily a multiple of the spaceship output's period.