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In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1]
Ball lightning is a possible source of legends that describe luminous balls, such as the mythological Anchimayen from Argentinean and Chilean Mapuche culture.. According to a statistical investigation carried out in 1960, of 1,962 Oak Ridge National Laboratory monthly role personnel, and of all 15,923 Union Carbide Nuclear Company personnel in Oak Ridge, found 5.6% and 3.1% respectively ...
An epic-level creature suggested to be a primordial ancestor of both the beholder and the gibbering mouther (an amorphous shoggoth-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and ...
Kalavinka – a fantastical immortal creature in Buddhism, with a human head and a bird's torso and long flowing tail; Karura – divine creature with human torso and birdlike head; Kinnara – Half-bird musicians; Lamassu (Mesopotamian) – goddess with a human head, the body of a bull or a lion, and bird wings
A displacer beast is a magical six-legged black panther-like feline with a pair of tentacles growing from its shoulders; the beast has an innate "displacement" ability, causing it appear to be several feet away from its actual location.
The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR.The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D.
This notion of divesting a character's stats from their species has long been a topic of discussion among the D&D fanbase, and whether via discussions in forums or on social media, or feedback on previous Unearthed Arcana, it seems that much of the content in TCoE is a direct result of that type of player feedback". [21]
Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.