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DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.
The cross-platform game releases of the popular Humble Indie Bundles for Linux, Mac and Android are often SDL-based. SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [68] and Jagged Alliance 2 for Android [69] via SDL.
The game makes use of the Super FX powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge; the game was a red cartridge in the United States. The game was released as a standard gray cartridge in Europe, Australia, and Japan.
Turbo Pascal is a software development system that includes a compiler and an integrated development environment (IDE) for the programming language Pascal running on the operating systems CP/M, CP/M-86, and MS-DOS.
A port from VBA's code was used as the foundation of the Visual Boy Zune, an emulator of the Zune HD. [ 20 ] Wesley Akkerman from the Dutch computer magazine Computer!Totaal named the VisualBoyAdvance as one of the best Game Boy emulators alongside the mGBA, owing to its variety of features and customization options. [ 21 ]
The first DPMI specification drafts were published in 1989 by Microsoft's Ralph Lipe. [4] [1] While based on a prototypical version of DPMI for Windows 3.0 in 386 enhanced mode, several features of this implementation were removed from the official specification, including a feature named MS-DOS Extensions [5] or DOS API translation that had been proposed by Ralph Lipe in the original drafts. [6]
It uses a combination of hardware-assisted virtualization features and high-level emulation.It can thus achieve nearly native speed for 8086-compatible DOS operating systems and applications on x86 compatible processors, and for DOS Protected Mode Interface (DPMI) applications on x86 compatible processors as well as on x86-64 processors.
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.