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OXFORD, Miss. (AP) -- Mississippi quarterback Ryan Buchanan straps on a headset that covers his eyes, and instantly, he sees a scene that looks like a video game, all set from his perspective. In ...
Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...
Virtual Replay is a technology which allows people to see 3D animations of sporting events. The technology was widely used during the 2006 FIFA World Cup . During this event, bbcnews.com posted highlights of the event on their websites soon after matches concluded and users could view the 3D renderings from multiple points of view .
A hybrid safety that has dual responsibilities as a defensive back and a linebacker. This is more commonly seen in college football than in NFL, CFL, or AFL football. An example of this in use is in West Virginia's and Air Force's 3–3–5 schemes. run and shoot
In various contexts, things are often described as "virtual" when they share important functional aspects with other things (real or imagined) that are or would be described as "more real". These include the following:
We know you haven't been able to get together with your fantasy football league-mates this year, but we have a way you can still enjoy punishing the last-place finisher!
This is a virtual reality example, which is part of entertainment technology. Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types ...
Racing games, due to the variation that the sport can offer in terms of tracks, cars and styles, offer more room for competition and the selection of games on offer has been considerably greater (examples being F1 and the World Rally Championship, and many unlicensed games). Sports management games, while not as popular as they used to be, live ...