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The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Colossal Cave Adventure is considered to be the first adventure game, and indeed the name of the genre adventure game is derived from the title. [14] As text-based adventure games reached their peak in popularity in the late 1970s and 1980s, [ 13 ] notable text-based adventure titles were released by various developers, including Zork [ 14 ...
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
Zyll is a text-based role-playing video game published by IBM for the IBM PCjr in 1984. It was written by Marshal Linder and Scott Edwards, two IBM employees, and marketed as an adventure game . [ 1 ]
The basic game structure invented by Crowther (and based in part on the example of the ELIZA text parser) was carried forward by the designers of later adventure games. Marc Blank and the team that created the Zork adventures cite Adventure as the title that inspired them to create their game.
Aura: Fate of the Ages is an adventure-genre computer game created by Canadian studio Streko-Graphics Inc. and published by The Adventure Company.In 2007, Streko-Graphics Inc. released the second chapter, Aura II: The Sacred Rings, which continues the story of the first game.
The Quill is a game creation system for text adventures. [1] Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. [2] Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using The Quill.
Published by Adventure International, this text-based adventure game was one of many from Scott Adams. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel".