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PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Open Source Physics - an open-source Java software project for teaching and studying physics. OpenSim - an open-source software system for biomechanical modeling. Physics Abstraction Layer - an open-source physics simulation package. Project Chrono - an open-source multi-physics simulation framework.
Open Source Physics, or OSP, is a project sponsored by the National Science Foundation and Davidson College, whose mission is to spread the use of open source code libraries that take care of a lot of the heavy lifting for physics: drawing and plotting, differential equation solvers, exporting to animated GIFs and movies, etc., tools, and compiled simulations for physics and other numerical ...
GNU Dr. Geo is an interactive geometry software that allows its users to design & manipulate interactive geometric sketches, including dynamic models of Physics. [1] It is free software (source code, translations, icons and installer are released under GNU GPL license), created by Hilaire Fernandes, it is part of the GNU project.
Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
This list of citizen science projects involves projects that engage all age groups. There are projects specifically aimed at the younger age demographic like iTechExplorers [ 7 ] which was created by a 14 year old in the UK to assess the effects of bedtime technology on the body's circadian rhythm and can be completed in a classroom setting.
The Concord Consortium's first projects, funded by the National Science Foundation beginning in 1994, focused on guided student inquiry and the use of emerging technologies. A project-based approach to learning physics using inexpensive materials for hands-on investigations (Hands on Physics) [5] was based on the work of MIT professor John G. King.
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although ...