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  2. Comparison of remote music performance software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_remote_music...

    The use of various compression and other techniques, together with affordable low-latency audio interface hardware (which most of the systems listed here are also optimised to work with), has reached a state in which it is practical for even large numbers of musicians to play or sing together without experiencing significant problems. [6] [7] [8]

  3. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]

  4. AES67 - Wikipedia

    en.wikipedia.org/wiki/AES67

    Latency depends on packet time, propagation and queuing delays, packet processing overhead, and buffering in the destination device; thus minimum latency is the shortest packet time and network forwarding time, which can be less than 1 μs on a point-to-point Gigabit Ethernet link with minimum packet size, but in real-world networks could be ...

  5. Jamulus - Wikipedia

    en.wikipedia.org/wiki/Jamulus

    To reduce latency as much as possible, Jamulus makes use of compressed audio and the UDP protocol to transmit audio data. Total latency is composed of: network latency due to delays within the network - every 300km is responsible for at least 1 ms extra latency since the speed of light limits the data transport on internet.

  6. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Doing so also unlocks NVIDIA Frame Buffer Capture (NVFBC), a fast desktop capture API that uses the capabilities of the GPU and its driver to accelerate capture. [7] Professional cards support between three and unrestricted simultaneous streams per card, depending on card model and compression quality, [ 2 ] the restrictions were loosened in ...

  7. Dante (networking) - Wikipedia

    en.wikipedia.org/wiki/Dante_(networking)

    Dante is the product name for a combination of software, hardware, and network protocols that delivers uncompressed, multi-channel, low-latency digital audio over a standard Ethernet network using Layer 3 IP packets. [5] Developed in 2006 by the Sydney-based Audinate, Dante builds on previous audio over Ethernet and audio over IP technologies.