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The use of various compression and other techniques, together with affordable low-latency audio interface hardware (which most of the systems listed here are also optimised to work with), has reached a state in which it is practical for even large numbers of musicians to play or sing together without experiencing significant problems. [6] [7] [8]
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]
Latency depends on packet time, propagation and queuing delays, packet processing overhead, and buffering in the destination device; thus minimum latency is the shortest packet time and network forwarding time, which can be less than 1 μs on a point-to-point Gigabit Ethernet link with minimum packet size, but in real-world networks could be ...
To reduce latency as much as possible, Jamulus makes use of compressed audio and the UDP protocol to transmit audio data. Total latency is composed of: network latency due to delays within the network - every 300km is responsible for at least 1 ms extra latency since the speed of light limits the data transport on internet.
Doing so also unlocks NVIDIA Frame Buffer Capture (NVFBC), a fast desktop capture API that uses the capabilities of the GPU and its driver to accelerate capture. [7] Professional cards support between three and unrestricted simultaneous streams per card, depending on card model and compression quality, [ 2 ] the restrictions were loosened in ...
Dante is the product name for a combination of software, hardware, and network protocols that delivers uncompressed, multi-channel, low-latency digital audio over a standard Ethernet network using Layer 3 IP packets. [5] Developed in 2006 by the Sydney-based Audinate, Dante builds on previous audio over Ethernet and audio over IP technologies.