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  2. Guild Wars: Eye of the North - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars:_Eye_of_the_North

    Each dungeon has one to five levels, and completing some levels requires the players to acquire keys, use switches or levers, defeat bosses, or interact with NPCs. The final level of the dungeon has a boss that must be defeated to clear the dungeon. Defeating the dungeon boss will cause a chest to appear, yielding various loot for each party ...

  3. Guild Wars 2: Heart of Thorns - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars_2:_Heart_of_Thorns

    The rewards of raids include legendary armor. [10] Heart of Thorns introduced a new player versus player game mode, Stronghold, which takes place on a new map called the Battle of Champion's Dusk. [11] Stronghold was inspired by MOBA games and was designed to give players a completely new take on PvP in Guild Wars 2. In this game mode, players ...

  4. Guild Wars 2 - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars_2

    Guild Wars 2 is a free-to-play, [2] massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft.Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005 ...

  5. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    A green metal used in smithing to craft Orcish weapons and armor in The Elder Scrolls V: Skyrim. In Maplestory it is a fuchsia metal used to craft armors and items. In Guild Wars 2, Orichalcum appears as an amber-colored metal used in crafting various things. In Shadowrun, orichalcum is a magical alloy of gold, silver, mercury, and copper.

  6. Guild Wars Nightfall - Wikipedia

    en.wikipedia.org/wiki/Guild_Wars_Nightfall

    Nightfall is a continuation of the Guild Wars franchise and so follows the same gameplay principles.Guild Wars in previous releases attempted a marriage of Player versus Environment (or "PvE") and Player versus Player (or "PvP") gameplay, starting out with PvP being the logical endgame for the Prophecies campaign, and PvP optionally interspersed throughout Factions play.

  7. Interface defeat - Wikipedia

    en.wikipedia.org/wiki/Interface_defeat

    Interface defeat is when a ceramic armour system, typically on an armoured fighting vehicle, defeats a kinetic energy penetrator at the ceramic's front surface. Above a certain impact velocity , known as the transition velocity , interface defeat can no longer occur and either penetration or perforation of the ceramic occurs.

  8. Chinese armour - Wikipedia

    en.wikipedia.org/wiki/Chinese_armour

    In the 4th century BC, rhinoceros armour was still used. In the following passage Guan Zhong advises Duke Huan of Qi to convert punishments to armour and weapons: . Ordain that serious crimes are to be redeemed with a suit of rhinoceros armour and one halberd, and minor crimes with a plaited rawhide/leather shield and one halberd.

  9. Weapons and armour in Anglo-Saxon England - Wikipedia

    en.wikipedia.org/wiki/Weapons_and_armour_in...

    The carinated boss was the most common type—the design originated in continental Europe, and such bosses found in England date from the fifth to the mid-seventh century, at least. It is unclear exactly how carinated bosses were manufactured. [93] The other type is the tall cone boss, which was commonly used from the seventh century onward.