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3D-Calc is a 3-dimensional spreadsheet program for the Atari ST computer. The first version of the program was released in April 1989 and was distributed by ISTARI bvba, Ghent , Belgium . History
3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region. This definition has the following advantage.
Another type of sphere arises from a 4-ball, whose three-dimensional surface is the 3-sphere: points equidistant to the origin of the euclidean space R 4. If a point has coordinates, P ( x , y , z , w ) , then x 2 + y 2 + z 2 + w 2 = 1 characterizes those points on the unit 3-sphere centered at the origin.
Every non-empty intersection of a 3-sphere with a three-dimensional hyperplane is a 2-sphere (unless the hyperplane is tangent to the 3-sphere, in which case the intersection is a single point). As a 3-sphere moves through a given three-dimensional hyperplane, the intersection starts out as a point, then becomes a growing 2-sphere that reaches ...
Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid. It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly, using function data on the lattice points.
Imagine this surface embedded in a three-dimensional space, with both sheets parallel to the xy-plane. Then there appears to be a vertical hole in the surface, where the two cuts are joined. What if the cut is made from z = −1 down the real axis to the point at infinity, and from z = 1, up the real axis until the cut meets itself? Again a ...
Coordinate descent is an optimization algorithm that successively minimizes along coordinate directions to find the minimum of a function.At each iteration, the algorithm determines a coordinate or coordinate block via a coordinate selection rule, then exactly or inexactly minimizes over the corresponding coordinate hyperplane while fixing all other coordinates or coordinate blocks.