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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", [2] however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by ...
Google search for "restaurants" or "dinner recipes" Trendy: Google Hot Trends: Adventurous: Random probability-related Google widget Stellar: Random space-related image search Funny: Random humor-related Google search or Charlie Chaplin's Google Doodle Curious: Random question and answer or Google easter egg search Playful: Random interactive ...
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Lifeline is a 2015 text-based adventure video game developed by the American studio Three Minute Games. The player guides the main character, Taylor, through a texting conversation, to survive an unknown moon after their spaceship crashed.
Wikipedia: The Text Adventure is an indie interactive fiction browser game developed by the London-based Kevan Davis. It was released in 2017, and pulls data from Wikipedia to automatically generate a playable video game. [ 1 ]
In Anastasia Salter's book on Adventure games, she calls 9:05 subversive and praises how it defies the player's expectations. [5] In the book Writing for Video Games, 9:05 was listed as the second-most notable interactive fiction game. [6] English as a second language (ESL) teachers and classes use 9:05 as a way to teach the English language.
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...