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The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]
In this system, the barrel is mounted on rails on which it can recoil to the rear, and the recoil is taken up by a cylinder which is similar in operation to an automotive gas-charged shock absorber, and is commonly visible as a cylinder mounted parallel to the barrel of the gun, but shorter and smaller than it. The cylinder contains a charge of ...
Near the end of the barrel travel, the bolt and barrel unlock. The barrel stops, but the unlocked bolt continues to move to the rear, ejecting the empty shell and compressing the recoil spring. The bolt returns forward under spring force, loading a new round into the barrel. Bolt locks into barrel, and forces barrel to return to battery.
The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots).
The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall 's original Doom design document and in the user manual of Doom II: Hell on Earth .
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Therefore, when the barrel recoils the inertial force from the breech produces a moment on the rear end of the barrel. This causes a wave to travel down the barrel which quickly overtakes the shot and results in a deflection of the muzzle before shot exit. Figure 6 shows the typical response of a tank gun barrel for an off-axis breech.
It involves the player piloting an experimental tank known as the "BFT" (Battle Force Tank) through various missions. There is a heavy influence on collecting various weapons for the BFT throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts, and uses the same game engine as MechWarrior 3.