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  2. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    dx = x2x1 dy = y2y1 m = dy/dx for x from x1 to x2 do y = m × (x − x1) + y1 plot(x, y) Here, the points have already been ordered so that x 2 > x 1 {\displaystyle x_{2}>x_{1}} . This algorithm is unnecessarily slow because the loop involves a multiplication, which is significantly slower than addition or subtraction on most devices.

  3. Microsoft Basic 1.0 - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Basic_1.0

    BOX (x1,y1)-(x2,y2) - Draws a rectangle (the top left pixel is (0,0) BOXF (x1,y1)-(x2,y2),color - Fills a rectangle with the given color (optional, if not given use the current pen color). Negative colors lead to filling with the requested color as the background one.

  4. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.

  5. Spatial join - Wikipedia

    en.wikipedia.org/wiki/Spatial_join

    The rows of the new table are a subset of Cross join or Cartesian product of the two tables, all possible pairs of rows {X1-Y1, X1-Y2, X1-Y3, X2-Y1, X2-Y2, X2-Y3, X3-Y1, X3-Y2, X3-Y3, ...}. Rather than include all possible combinations, each pair is evaluated according to the given spatial predicate; those for which the predicate is true are ...

  6. Linear equation - Wikipedia

    en.wikipedia.org/wiki/Linear_equation

    Given two different points (x 1, y 1) and (x 2, y 2), there is exactly one line that passes through them. There are several ways to write a linear equation of this line. If x 1x 2, the slope of the line is . Thus, a point-slope form is [3]

  7. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    The DDA method can be implemented using floating-point or integer arithmetic. The native floating-point implementation requires one addition and one rounding operation per interpolated value (e.g. coordinate x, y, depth, color component etc.) and output result.

  8. Joint probability distribution - Wikipedia

    en.wikipedia.org/wiki/Joint_probability_distribution

    For example, for A the first of these cells gives the sum of the probabilities for A being red, regardless of which possibility for B in the column above the cell occurs, as ⁠ 2 / 3 ⁠. Thus the marginal probability distribution for A {\displaystyle A} gives A {\displaystyle A} 's probabilities unconditional on B {\displaystyle B} , in a ...

  9. Talk:Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Talk:Bilinear_interpolation

    The (x2-x1)(y2-y1) term is the area of the whole rectangle, and, for instance, the (x-x1)(y-y1) is the area of the rectangle opposite Q_22. That would hold to higher dimensions: In trilinear, the weights of each component are proportional to the size of the opposing volume.