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  2. Hogwarts Legacy - Wikipedia

    en.wikipedia.org/wiki/Hogwarts_Legacy

    The early-access period of Hogwarts Legacy resulted in record-breaking viewership on streaming platform Twitch, making it the most-watched single-player game of all time on the platform. Within two weeks, Hogwarts Legacy sold more than 12 million copies and generated $850 million in global sales revenue. As of 5 May 2023, its revenue reached $1 ...

  3. Harry Potter video games - Wikipedia

    en.wikipedia.org/wiki/Harry_Potter_video_games

    The PC version, however, used many of the same assets as those in Philosopher's Stone, and retained a more puzzle-oriented gameplay style. [12] In 2004, Harry Potter and the Prisoner of Azkaban was released. The third instalment featured separate games for the PC version and a console release (which was this time developed by EA UK).

  4. DualShock - Wikipedia

    en.wikipedia.org/wiki/DualShock

    The actuators enable games to provide varied feedback, such as feeling the wind and sand in a sandstorm. The adaptive triggers provide varying levels of resistance to the user depending on game actions. An example provided by Sony is being able to feel the tension of a bow string as the user pulls the trigger. [54] [57]

  5. Microsoft's new line of adaptive PC accessories is made for ...

    www.aol.com/microsofts-line-adaptive-pc...

    Microsoft is continuing its push to make tech more accessible with a new line of accessories.On Tuesday, Microsoft announced a series of products to "empower people who may have difficulty using a ...

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. List of video games that support cross-platform play - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_that...

    Windows PC PS4 [251] Dust 514: Windows PC PS3 [252] Eve Online: Windows PC PS3 [252] Final Fantasy XI: XB360 Windows PC PS2 [253] Gigantic: XBO Windows PC Little Battlers eXperience W: PSP Vita [254] Need for Speed: Underground: Windows PC PS2 [255] Overwatch: XBO XBSX/XBSS Windows PC PS4 PS5 Switch Paragon: Windows PC PS4 [256] Phantasy Star ...

  8. Xbox Adaptive Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Adaptive_Controller

    The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...

  9. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    The actuators in the hand grip are able to give varied and intuitive feedback about in-game actions; for example, in a sandstorm, the player can feel the wind and sand, and the motors in the Adaptive Triggers support experiences such as virtually drawing an arrow from a bow.