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  2. Object Oriented Input System - Wikipedia

    en.wikipedia.org/wiki/Object_Oriented_Input_System

    The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.

  3. SYCL - Wikipedia

    en.wikipedia.org/wiki/SYCL

    SYCL, on the other hand, is the high-level single-source C++ embedded domain-specific language (eDSL). It enables developers to write code for heterogeneous computing systems, including CPUs, GPUs, and other accelerators, using a single-source approach. This means that both host and device code can be written in the same C++ source file. [40]

  4. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    It is free and open-source software, with source code available, in Borland C++. MSWLogo supports multiple turtle graphics , 3D computer graphics , and allows input from ports COM and LPT . It also supports a Windows interface, so input/output (I/O) is available through this GUI, and keyboard and mouse events can trigger interrupts.

  5. Proteus (programming language) - Wikipedia

    en.wikipedia.org/wiki/Proteus_(programming_language)

    Proteus (PROcessor for TExt Easy to USe) is a fully functional, procedural programming language created in 1998 by Simone Zanella. Proteus incorporates many functions derived from several other languages: C, BASIC, Assembly, Clipper/dBase; and is especially versatile in dealing with strings, having hundreds of dedicated functions, making it one of the richest languages for text manipulation.

  6. AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/AutoHotkey

    AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.

  7. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. LPC: 1995: Lars Pensjö: Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for various purposes. Neko: 2005

  8. conio.h - Wikipedia

    en.wikipedia.org/wiki/Conio.h

    Determines if a keyboard key was pressed as well cgets: Reads a string directly from the console cscanf: Reads formatted values directly from the console putch: Writes a character directly to the console cputs: Writes a string directly to the console cprintf: Formats values and writes them directly to the console clrscr: Clears the screen getch

  9. Windows Template Library - Wikipedia

    en.wikipedia.org/wiki/Windows_Template_Library

    Windows Template Library (WTL) is a free software, object-oriented C++ template library for Win32 development. WTL was created by Microsoft employee Nenad Stefanovic for internal use and later released as an unsupported add-on to Visual Studio and the Win32 Framework SDK.