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Mage Wars Arena is a customizable strategy card game by Arcane Wonders, and is the first game in the Mage Wars series. In Mage Wars Arena players take the role of powerful and experienced mages fighting in a gladiator style arena duel. Despite being a card game, Mage Wars Arena has several significant mechanics in common with tactical ...
BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, [6] and marked its 20th anniversary on 20 January 2020. [7]Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced.
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Magic & Mayhem (working title: Duel: The Mage Wars) is a fantasy/mythology-themed real-time strategy game designed by Julian Gollop [2] and developed by Mythos Games.It was published by Virgin Interactive Entertainment (European release) in late 1998, and by Bethesda (North American release) soon after in 1999.
Mage: The Ascension 20th Anniversary Edition logo. Mage: The Ascension is a tabletop role-playing game in the World of Darkness series, where players take the roles of mages. It was originally released by White Wolf Publishing in 1993, and released in new editions in 1995 (second edition), 2000 (Revised Edition), and 2015 (20th Anniversary Edition), which update the game rules.
The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast, mostly in minor ways, but several major rule changes have also ...
Warfare in the Ancient World (Newbury Rules, 1980) [1] War Games Rules 1000 B.C to 500 A.D (Ancient War Games Research Group, 1969) War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1]
Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately. Unique means games that use different rules or settings but does not include rule revisions by the same author or publisher.