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  2. Sirius Joyport - Wikipedia

    en.wikipedia.org/wiki/Sirius_Joyport

    The device was meant to address a limitation in the built-in game control offered by the Apple II, by allowing either four Apple-compatible paddles or two Atari CX40 joysticks (but not both types at once) [2] to be read by the computer simultaneously. The built-in game port on the Apple II, II+, IIe, and IIgs supports four analog paddles or two ...

  3. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  4. TAC-2 - Wikipedia

    en.wikipedia.org/wiki/TAC-2

    TAC-2 joystick. The Totally Accurate Controller MK2 (TAC-2) is an Atari 2600-compatible digital joystick game controller. It was commonly used with 1980s microcomputers such as the TI-99/4A, Atari 8-bit computers, Atari ST, Commodore 64 and Amiga. It was manufactured by Suncom in Illinois.

  5. TNK III - Wikipedia

    en.wikipedia.org/wiki/TNK_III

    The game is controlled using a rotary joystick. [4] It is a type of joystick-knob hybrid, with an eight-directional joystick controlling the direction of the tank's movement, while it can be turned with 360-degree rotation to point the direction of the gun turret.

  6. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  7. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  8. C64 Direct-to-TV - Wikipedia

    en.wikipedia.org/wiki/C64_Direct-to-TV

    The C64 Direct-to-TV computer-in-a-joystick unit. C64 Direct-to-TV. The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV

  9. Twin-stick shooter - Wikipedia

    en.wikipedia.org/wiki/Twin-stick_shooter

    Twin-stick shooter is a subgenre of shoot 'em up video games.It is a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed.