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Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games. Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on.
Kris Kortright, a developer from the MUD Black Knights Realm, founded Sojourn, [2] set in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game, [3] in 1993, along with Tim Devlin and John Bashaw. Sojourn was based on the Sequent codebase, the Epic spell system, and areas from Black Knights Realm.
MUD2 is the successor of MUD1, Richard Bartle's pioneering Multi-User Dungeon. MUD2 is not a sequel to MUD1, instead being a heavily updated version of MUD1 (MUD1 is officially version 3 of the codebase, MUD2 is version 4) - with the engine being implemented in C, featuring significantly more content than MUD1, and uses a flexible object-oriented scripting language (MUDDLE) to define content ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10. [1] [2] Trubshaw named the game Multi-User Dungeon, in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing. [3] [4] Zork in turn was inspired by an older text-adventure game known as Colossal Cave Adventure or ...
The role-playing and social aspects of the game have also led to Achaea being cited as an example of "political game design". [3] That political system, along with the game's dynamic events and "player narrative" are remarked on in Designing Virtual Worlds , Bartle's examination of the history of multiplayer online games. [ 10 ]
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The MUD's administrator or owner; see wizard for similar uses [1] [4] guess-the-verb Situation in which the player intends to perform an action but does not know the proper syntax to communicate it to the game [5] IC Behavior "in-character" for the player's assumed role, as opposed to breaking character (OOC/"out-of-character") [1] haven